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Time of Conflict is a strategy game that can be used by the visually impaired and sighted alike. The goal of the game is to subdue the enemy and capture all of its cities. When a city is captured it will begin producing forces that may be used against the enemy. You may produce infantry, armoured units, fighters, destroyers, submarines, troop transports, aircraft carriers, and battleships. You may play on a computer-generated map or a premade map provided with the game, or by using the included map builder you can use a map you developed yourself.
The game has five difficulty levels, several premade maps, several map sizes, and a range of games types from a complete sea battle to a land-only battle. Depending on the size of map selected and your familiarity with the game, Time of Conflict may last hundreds of time units and may involve hundreds of land, sea, and air units.
The game was designed so that you can get by with a dozen or so keystrokes, but dozens more are available for the experience player. A context-Sensitive menu is available which makes learning the game much easier. This menu only displays the actions which are available to the current unit at the current point in time.
We are currently working towards making Time of Conflict a multi-player game. You will be able to play against one to three other players in addition to playing the computer. Stay tuned.
You will need:
Download Time of Conflict from the Download page. Select the Download link from the Navigation Bar located at the top of this page.
Once you have installed and tried Time of Conflict, come back here to review some questions and answers that other gamers have asked.
FAQThese two tutorials were quickly put together just for the public beta. They will help you get started, but we will apologize in advance for them and we are currently working on two new tutorials which should be released soon.
Basic Tutorial - One hour - 50MB
Tutorial Two - One Hour - 50MB
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